Become Craps DealerCraps Classes
Learn To Deal Craps
12 weeks – 200 hours (66 hours lecture / 134 hours hands on training)
Become craps dealer; The school’s objective in this program is to produce a confident, employable dealer, proficient in all procedures of Craps in an entry level position. This program is designed to provide the student with knowledge of the rules and terminology of the game, handling cheques (paying color-for-color, drop-cutting chips and picking chips) as it relates to the game of Craps. The student will learn: beginning and advanced betting systems, losing and winning bets, totaling and covering payoffs, stick procedures, correct dice calls, proposition bets, buy bets, come bets, place bets, and all odds of the game including correct procedures for dealing the game and game protections. Upon completion, the student will have complete understanding and be thoroughly conversant with rules, techniques, systems, procedures and theory of Craps. Student skills and abilities will be developed to the point to qualify them for entry as a casino Craps dealer at the beginner’s (break-in) level.
Craps also known as crapaud, is a dice game in which the players make decisions on the outcome of the roll, or a series of rolls, of a pair of dice. Players take turns rolling two dice and whoever is throwing the dice is called the “shooter”. Each round has two phases: “come-out” and “point”. Dice are passed to the left, to start a round, the shooter makes one or more “come-out” rolls. The shooter must shoot toward the farther back wall and must hit the farther back wall with both dice. A come-out roll of 2, 3 or 12 is called “craps” or “crapping out” and anyone betting loses. Shooters may keep rolling after crapping out, the dice are only required to be passed if a shooter sevens out (rolls a seven after a point has been scored). A come-out roll of 7 or 11 is a “natural”. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and 10. If the shooter rolls one of these numbers on the come-out roll, this makes the “point” – to “pass” or “win”.
The course of Craps begins with the terminology, rules of the game and check handling.Extensive hands-on training is then used to teach primary and advanced betting, take and pay procedure, totaling, converting payoffs, stick handling and dice calls. The student is advanced to proposition bets, place bets, come bets, buy bets, odds, and multiple odds. Various table limits, security of the game, casino variations and job interview/audition procedures. Topics Include:
- Cheque Cutting
- Stick Calls
- Pass Line, Don’t Pass and Field
- Making Change
- Come Bets, Don’t Come Bets and Off-and-On
- Prop Bets
- Place Bets
- Buy Bets and Lay Bets